Hello all! aiPod.Junior speaking 🙂 This article will be about aiPod’s unique team specialty that no other drift team in Assetto Corsa does, i call it “shot calling”. Being in aiPod, you get the chance to learn how to execute them and to performing them with other team members.
So what is “Shot Calling”?
Shot calling is similar to what a co-driver does in rallying events. they give out shortcut names to let the driver know exactly what will be coming up. In this case, we can’t have someone sitting next to us to shot call. So instead, there’s one person who will make the calls which everyone who knows the shortcut codes will then perform that specific routine/line being called. In rally events, the name for the type of corners that come up are shortened in length and given numbers to represent the degree of curvature. This is done to shorten the time it takes to get the information out and to give more time for the driver to respond. For aiPod, this is done through vc (voice chat) on discord. People in an aipod train will join in to listen for the calls and respond accordingly. Currently shot calls usually only involve 2 drifters, but can be done with more for specific shot calls that allow this.
But isn’t there different lines to take in drifting?
Thats correct, and so we follow a similar philosophy as rallying shot calls, but we use our own “code”. It isn’t anything too special, they usually consist of numbers, letters, or one or two words. Here’s a list of all code names we use to represent specific routines/lines:
- Note!: All code names being called out are 1 time events and so will only be executed once. By adding the word “line” after any shot call means to do this shot call repeatedly on every lap until another shot call is called.
“Criss-Cross” – (This is performed between 2nd corner and 1st corner) This specific routine is actually two parts joined together, “Criss” and “Cross”. The “Criss” part involves transitioning early out of the 2nd corner into the “outside pits” area to drift around the outside part of the main track and then transitioning into the other part of the outside pits area, essentially going in and out of the main track. “Cross” involves transitioning outside of the main track to the right, before 1st corner and drifting that section of the track and then continuing on back onto maintrack to complete 1st corner. saying “Criss-Cross” will involve both these routines together.
“2n” – (this is performed accross the entire lap) This routine is nothing special, both drivers just drift the standard drift line, reaching all clipping points. the “2” just represents to do this routine for two laps. This is usually the first shot call that is called to just do a standard line to warm up tires before the real shot calls begin! :). This can also be adapted to be called 3n, 4n etc, if more or less laps are needed/wanted.
“1” – (This is performed before the 1st corner) Lead takes inside line then executes a 360 degrees clockwise spin, chaser takes inside, splits off to wide and does a reverse/anticlockwise 270 degrees spin. After this is performed the drift into the corner happens whereby after the rotations, the chaser overtakes the lead and goes wide, so that the original lead can regain his position again.
“1 Spesh” (This is performed before the 1st corner) This is the same as “1” but involves a 3rd driver who drives through the middle line to overtake both, slowing down enough to take the wide line, taking the lead. This is a new line and can be seen here: https://www.youtube.com/watch?v=sjtkyypmUbY
“2” – (This is performed before the 1st corner) Chaser takes inside line to overtake followed by a 360 degrees clockwise spin. During the spin, the previous leads rushed midway through the spin on the outside to regain position. Chaser then realigns in the tandem once 360 is complete.
“3” – (This is performed before the 1st corner) Both perform a 360 degrees spin in the clockwise direction in sync, however the location of the 360’s are different. Lead executes the 360 on the left side (wide) and chaser deliberately executes it at the same time but on the right side (inside). Once the 360’s occur, the chaser has to have performed the 360 with enough forward momentum that the spin travels a further compared to the lead. This is done so an overtake can happen after the 360 and allows the chaser to slide to the wide line, in front of the lead.
“4” – (This is a routine line performed throughout the whole lap) This code number represents a routine i like to call “side-by-side drifting”. In essence, both cars are to keep similar distance from each other, similar to how cars line up for a drag race. You do the same but you’re running the track at the same time and drifting side by side. This means that there’s constant position changes. For example, when there’s a left corner followed by a right corner, during the right corner, the lead must slow down to allow the chaser to be ahead, overtaking from the outside line, same must then occur for the chaser if theres another left corner after that. since he/she now has lead coming from the outside, he/she must now slow down and allow the previous lead to regain his position. this “4” routine also consist of 1 double overtake before 1st corner, whereby the chaser overtakes the lead and stretches wide into 1st corner, and then the previous lead regains positions by swinging tight on the inside. After this is performed, the rest of the lap is completely side-by-side drifting
“5” – (This is a routine line performed throughout the whole lap) Same as 4 but without any overtakes.
“6” – (This is performed just after 1st corner) After 1st corner, both drivers drift on the inside track in the inner circle, lead drifts wide around the semi-circle part and the chaser overtakes by drifting inside. Once this happens, both then drift out of the inner track into the “outside pits” area and drifts tightly around the tires and back onto the main track.
“7” – (This is performed just after 1st corner) Same as 6 but involves both performing clockwise 360 degree spins on the inner track before the overtake occurs.
“8” – (This is performed just after 2nd corner) After drifting the long 2nd corner, the line is delivberately stretched out further and over-rotated to close in on the “outside pits” section (also used in “criss” and “7”) and to drift tightly around the tires and continue onto the main including performing the “cross” routine.
“Troll” – (This is performed heading into 2nd corner) This involves both drivers heading into the 2nd corner. Both take the inside line with a shallow drift angle. In order to complete the corner, you will have to LFB (left foot brake) to main not only the angle but to also slow down enough to keep your speed. Since you’re diving the car with such little angle, you will be going into 2nd too quickly, so LFB is required to not hit the wall.
“LFB Troll” – (This is performed heading into 2nd corner) Same concept as “Troll” except this is done only by the lead driver and with more LFB, with the chase drifting the usual wide line. If the LFB is strong enough, this will allow the chase car to overtake from the outside line.
“Double Over” – (This is performed before 1st corner) Both driving drit the inside line that exist in the straight section between 2nd and 1st corner. This line can also be used to overtake but in this case “Double Over” is code for double overtake lines, i.e both take the overtake line.
“236” – (This is performed before 1st corner) “236” is short for 2 360’s. both execute a clockwise 360 degree spin at exactly the same time in sync and at exactly the same line.
“Diamond” – (to be performed starting on 1st corner and leading into 2nd) – Diamond is a line whereby the lead heads into first corner wide and the chaser follows initially and then heads to the inside line riding the inside apex. This will result in an overtake occuring at 1st corner. After this, the chaser then swings after riding the inside line after corner exit, and swings wide heading into 2nd corner. whilst the previous lead who has now been overtaken in 1st corner does the exact parellel line but with a more shallow angle, allowing him to ride on the inside line in 2nd, regaining his position. If both drivers lines were drawn on the map, it will be a diamond shaped image, hence the reason for the name.
“Straight” – (to be performed after 1st corner) This line just involves both drivers exiting wide after 1st corner and driving straight on the left followed by a power oversteer into 2nd corner. Due to this line and method of initiation, you will enter 2nd with a much faster entry speed, requiring you to let go of throttle for an extended period of time and entering with a much wider angle to slow down. This line can also be used to overtake someone who’s in front.
“L1” – (to be performed between 1st and 2nd corner) This routine, along with any other code name that contain the letter “L” represents a line where both drivers exit out of the main track, heading left where the smaller technical track is. Both drift wide and then begin a clockwise 360 degrees spin entering into the right corner. this drift then extends to rejoin back onto 2nd corner of the main track
“L2” – (to be performed between 1st and 2nd corner) Same as “L1” but contains another clockwise 360 degrees spin right at the mid point of 2nd corner (where the wall tap usually happens) and the forward momentum of the 360 extends to the outside pits area where “Criss” line is executed.
“L3” – (to be performed between 1st and 2nd corner) Same as “L2” but contains a 3rd clockwise 360 degrees spin. This occurs at the same point where “236” happens.
“L Spesh” – (to be performed between 1st and 2nd corner) Same as “L1” but after the 360, the line is stretched very wide to slot into the pits lane, where speed is picked up by drifting shallow enough to then complete a 360 with a tremendous amount of forward momentum by both drivers. This allows a 360 to occur through the pit lane without touching grass or walls and continueing on with a drift back into the main track. This line can only by done when no car is obstructing the initial 360 point.
“Sling” – (to be performed after 2nd corner) This is a very unique line (not to ever be done in real life!) whereby 2nd corner is exited much sooner to straighten up and to wide the curved wall on the outside pits section. For this to occur, both driver must turn the wheels to the exact angle of the wall to allow the car to slingshot out of 2nd corner, speedning into 1st corner. This line can be used to overtake someone in front, however it can only be performed when no driver is nearby behind.
“Overtake Line” – (to be performed on every lap). As mentioned previously, when “Line” is added to the codename, it means to perform that routine continuously on every lap. In this case, both drivers attempt to overtake the other as many times as possible, with the lead (whoever that may be at the time) always taking the wide line to allow for overtakes to occur. This is quite intense and to do this well and close to each other requires a lot of focus and concentration.
Currently, these shot calls are learnt and memorised by some aiPod members and are all performed on the official “Drift” map on AC. both myself aiPod.Junior, aiPod.Senpai and aiPod.CubVJ have memorised and learnt all of these lines. It is not neccesary to learn these being in the team, but if you do, means you can do very coordinated drifts in close proximity.
So… that’s all the lines! Hopefully, this article has been insightful into the things that make aiPod drifters unique and has been informative also for fellow aiPod members to know exactly what the different lines are and what they all mean :). That’s me signing off, take care and always remember to have fun drifting! 😀
aiPod.Junior (Captain of aiPod Drifters)