Home Assetto Corsa Drift Tracks Assetto Corsa Fujimi Kaido 2020

Assetto Corsa Fujimi Kaido 2020

User Review
5 (2 votes)

Full conversion map from Forza Motorsport. Fujimi Kaido is a fictional closed course circuit that appeared in Forza Motorsport, Forza Motorsport 3, and Forza Motorsport 4.

The track is set in the town of Fujimi, in Nagano Prefecture. The roads are based on the real mountain roads of Japan that are often used for touge racing and drifting.

The circuit has seven unique layouts, all of which can be driven in reverse, for a total of fourteen layouts.


  • original track
  • tarmac/asphalt
  • full circuit
  • 14 layouts
  • 12pit boxes
  • light effects
  • drift/touge map
  • replay cams
  • radar
  • map

Note! stFlow shader is needed ( https://www.racedepartment.com/downloads/stflow-shader.23999/ )

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  1. Hey, we’re having problems running this on our dedicated server. Is there some trick to making it work? We’re only having problems with this track.

  2. I’m looking for some help here. I’m trying to run this track on my Linux server. It works with all other tracks – just not this.

    AC\trackavatar.cpp (539): TrackAvatar::update
    AC\game.cpp (261): Game::update
    AC\game.cpp (261): Game::update
    AC\game.cpp (261): Game::update
    AC\game.cpp (112): Game::onIdle
    AC\game.cpp (210): Game::run
    AC\acs.cpp (477): wWinMain
    f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
    00007FFE0C5813D2 (KERNEL32): (filename not available): BaseThreadInitThunk
    00007FFE0E9454F4 (ntdll): (filename not available): RtlUserThreadStart

    Can anybody help?


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